Přeposílám zde informace o projektu. Zvýraznil jsem oblasti, které považuji za relevantní pro vývoj samotný.
CALL FOR CHAPTER PROPOSALS
During the last few years, several textbooks for game students have become available. While these cover many areas well, the objective of this book is to provide a collection of research methods for undergraduate and graduate level students. The aim of the book is to provide a comprehensive overview of that ways games and phenomena surrounding them can be researched. The book is planned to consist of several individual chapters which are organized into sections showing three main approaches for game research:
- studying games as artifacts
- studying playing and gaming as activities
- studying players and gamers
- Each section is planned to include chapters that focus on basic research methods as well as methods for on design-oriented research.
- methods for formal gameplay analysis
- visual analysis of games
- video analysis of gaming
- methods of interviewing gamers
- using statistical analysis
- experimental or critical game design research
- action research through game design
- close readings of games
- data mining of gameplay statistics
- participatory observations of games
1000-1500 word (+ references) abstract giving clear outline of chapter as well as the short author bio. Email your submission to email@example.com as a plain text (no attachments).
DEADLINE for the abstract submission: October 20, 2013.
Petri Lankoski & Staffan Björk
Petri Lankoski, Dr ................... Senior Lecturer in Game Studies
Media technology ................................ Södertörn University
firstname.lastname@example.org ... www.iki.fi/petri.lankoski ... +46 76 792 4073